#1 Project Update
This update is based on the slides for the mid-term crit.
In the planning and structuring aspect, I almost have finished, including the player journey and level design.
In the practical aspect, I have finished the basic scenes and several models in C4D.
Here is my Slides for the mid-term crit.




#2 Reflection & Feedback
During I organise my work, I’ve thought about how I let players move to the next level and tried to find a suitable transition.
Ana gave me the suggestion, which is to think about level design, using the terrain, like to find a cave to be the transition.
I saw the final crit from Year 2 and had a lesson with Zans on 21/11/2022. I am inspired a lot. And I think I still need to rethink the frame of my experience, especially in level design and interaction, and also need to think about the mechanism, using basic game elements.
#3 Technical Problems
I tried to import my project to unity, but I found many technical issues. And I ask Zans for help.
Zans gave me a thinking pattern suggestion which is called Finite-state machine. I think it’s good for me to rethink the logic of interaction.

The main problem is that I cannot import my fbx with materials, which may cause a lot of trouble for me. I need to work on it this week.
Also, I need to work on skybox to create a 360 image tex.
I almost assure my visual style and my level design, so I still need to work on the scene building work this week and think about my interaction logic.
Then I need to import them to Unity and test.