Week 6-7 CVR Summary


#1 Project Update

This update is based on the slides for the mid-term crit.

In the planning and structuring aspect, I almost have finished, including the player journey and level design.

In the practical aspect, I have finished the basic scenes and several models in C4D.

Here is my Slides for the mid-term crit.

#2 Reflection & Feedback

During I organise my work, I’ve thought about how I let players move to the next level and tried to find a suitable transition.

Ana gave me the suggestion, which is to think about level design, using the terrain, like to find a cave to be the transition.

I saw the final crit from Year 2 and had a lesson with Zans on 21/11/2022. I am inspired a lot. And I think I still need to rethink the frame of my experience, especially in level design and interaction, and also need to think about the mechanism, using basic game elements.

#3 Technical Problems

I tried to import my project to unity, but I found many technical issues. And I ask Zans for help.

Zans gave me a thinking pattern suggestion which is called Finite-state machine. I think it’s good for me to rethink the logic of interaction.

The main problem is that I cannot import my fbx with materials, which may cause a lot of trouble for me. I need to work on it this week.

Also, I need to work on skybox to create a 360 image tex.

I almost assure my visual style and my level design, so I still need to work on the scene building work this week and think about my interaction logic.

Then I need to import them to Unity and test.


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